Alright, what we have now is directional light lit terrain with sharp textures and no distortion. Although green is my favorite color it is obvious that real terrain is not consistent regarding its surface, its texture. We can enhance the visual appearance of our terrain by using multiple textures.

We will cover different parts of our terrain with different textures and we will have intermediate parts where two textures should blend to each other, that is more than one texture will be applied to the same fragment which is called multi-texturing.